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Rallen and Jeena can't fight the Krawl alone, and so they must summon Spectrobes to battle alongside them. The story is kept simple for the sake of the game's younger audience, but the trade-off is a tale ripped straight out of the RPG textbook with no flourishes of originality.īeyond the story, though, is the gameplay, and this is likely the game's strongest aspect. As they work to clear out the Krawl menace, the pair begins to learn more about the history of the Spectrobes they control, as well as some interesting tidbits regarding the past of their very own commander and the origin of Krux, the leader of the Krawl.ĭon't even worry about playing the game for its story, as most of the twists and turns are telegraphed from a mile away and you'll have figured out all the mysteries long before the protagonists have even begun thinking about them. Upon arriving at a local planet, they discover the local populace under attack by their mortal enemy, the Krawl. Young NPP officers Rallen and Jeena are sent off to investigate some strange activity and are subsequently pulled through an intergalactic wormhole and spit out in the Kaio system. Spectrobes: Origins sets itself up as a sequel to the DS game Beyond the Portals.
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The resulting game does some things right, but the entertainment wears off quickly, and you're left with a product that will please its base audience of 10-year-olds but almost no one else. The latest entry in the hit parade is Disney's Spectrobes: Origins, which marks the first time the franchise has left the DS and made an appearance on the Wii. If I had a dollar for every anime-inspired, monster-collecting RPG ever made then I'd, well … I wouldn't need to do this job anymore because I'd be living on a yacht somewhere.